A collection of logic puzzles for the Game Boy!
Includes Sudoku, BInary puzzles (Takuzu) and Minesweeper.

Known issues and things I would have liked to fix if I had the time:

  • Larger, more visible numbers! Depending on the device you use it can be really straining on the eyes to play. Sorry about that.
  • Just make it nicer looking. It's ugly as it is right now and needs a lot of polish.
  • Save highscore for each puzzle. As it is now I only save if a puzzle is completed or not
  • Better SFX and add some music

Sudoku
Fill the 9×9 grid so every row, column, and 3×3 box contains the numbers 1–9 exactly once. Use logic to eliminate possibilities until the puzzle is complete.

Takuzu / Binairo / Binario / Binary puzzle
Place the two symbols on the grid so that rows and columns never have three of the same symbol in a row, contain an equal number of each symbol, and no two rows or columns are identical.

Minesweeper (No-Guess Variant)
Reveal all safe tiles without clicking on a mine. Numbers show how many mines touch a tile. Use logic—never guesses—to mark mines and clear the board.

Tents (Tents & Trees)

  • You’re given a grid with some trees pre-placed.
  • Place tents in empty cells so that each tent is orthogonally adjacent (up/down/left/right) to exactly one tree, and each tree has exactly one tent paired with it.

  • Tents can’t touch other tents, not even diagonally.

  • Numbers on the ends of rows/columns tell you how many tents must appear in that row/column.

  • A tent goes only on empty ground (never on a tree), and the total number of tents equals the number of trees.
  • Controls
    GBKeyboardMenuSudokuBinary Puzzle (Takuzu)MinesweeerTents
    AXConfirmSelect cell, select numberToggle cell value (empty -> 0 -> 1)Reveal cellToggle Tent -> empty
    BZBackClear selected cellClear selected  cellFlag cell as a mineClear tent, set empty
    D-PADArrow keysMoveMoveMoveMoveMove
    STARTENTER
    Open MenuOpen MenuOpen MenuOpen Menu
    SELECTToggle display mode (0/1 or symbols)
    Web Controls
    KPrevious palette
    LNext Palette
    BACKSPACE (hold)Rewind


    Credits

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    puzzleboy_jam.gb 512 kB

    Development log

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