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I really like what you're doing with shaders here! Is the "light" calculated based on the character direction? I noticed they were always lit from the left, and the right wall was always lighter. Also seems to be per face, very neat. Gameplay's pretty light, but the visual effect is pretty striking!

Thanks! The light is actually attached to the player, so that he is always visible. I used a simple toon shader to get that retro look.